Skip to Main Content

Deprecated: Creation of dynamic property RFUGames::$GameLink is deprecated in /var/www/vhosts/rosalindfranklin.edu/subdomains/dev/custom/inc/modules/games.php on line 17

Warning: Undefined array key 0 in /var/www/vhosts/rosalindfranklin.edu/subdomains/dev/custom/inc/modules/games.php on line 40

Deprecated: Creation of dynamic property RFUGames::$GameLink is deprecated in /var/www/vhosts/rosalindfranklin.edu/subdomains/dev/custom/inc/modules/games.php on line 17

Warning: Undefined array key "routed_path" in /var/www/vhosts/rosalindfranklin.edu/subdomains/dev/custom/inc/modules/games.php on line 40

Warning: Trying to access array offset on value of type null in /var/www/vhosts/rosalindfranklin.edu/subdomains/dev/custom/inc/modules/games.php on line 40

Deprecated: Creation of dynamic property RFUGames::$GameLink is deprecated in /var/www/vhosts/rosalindfranklin.edu/subdomains/dev/custom/inc/modules/games.php on line 17

Warning: Undefined array key "routed_path" in /var/www/vhosts/rosalindfranklin.edu/subdomains/dev/custom/inc/modules/games.php on line 40

Warning: Trying to access array offset on value of type null in /var/www/vhosts/rosalindfranklin.edu/subdomains/dev/custom/inc/modules/games.php on line 40

Deprecated: Creation of dynamic property RFUGames::$GameLink is deprecated in /var/www/vhosts/rosalindfranklin.edu/subdomains/dev/custom/inc/modules/games.php on line 17

M2W Event Suggestions

Low Resource, Rapid Events: Quick training, low resource ideas for time-pressed teams

Download Game

Learning Objectives

As a result of participating in these activities, learners will:

  1. Collaborate as a team to build trust and optimize team performance.
  2. Organize the team around each member’s successful completion of a common goal or pathway.
  3. Support team members who struggle with tasks essential to success.
  4. Reflect on the function of their team and how they might improve it.

Description

  1. Using common objects, create challenges such as those listed below, which require little to no previous skill. Divide teams into smaller groups if you want to foster competition, or keep your team together as a unit and have them run against a timer/clock.
  2. Retain time at the end of your activity to ask questions such as those suggested in the Debrief Questions column below. Debriefing an activity helps participants to find meaning and learning in the activity, and transfer that to their real life situations.
  3. Many activities can be used to discover or teach multiple issues. They have the potential to provoke multiple kinds of discussion. Utilize the metaphors of these activities to target a specific team issue. Generally, limit yourself to attempting to teach/train/raise awareness of one or two issues at a time.
  4. By doing these sorts of activities on a regular basis, you begin to bring reflection and conversation about team function into your local culture. We suggest doing them with minimal introduction at the beginning of a meeting, followed by the debrief.
  5. In our culture, we tend to focus on individual performance, yet on a collaborative team, members win or lose as a unit. Activities can reinforce team cohesiveness and elevate common goals.

Size

Small Group

Time

One Hour

Modifications


Warning: Undefined variable $cnt in /var/www/vhosts/rosalindfranklin.edu/subdomains/dev/templates/routed/games/_game_detail.php on line 138

Lesson

Coin Stack

For this activity, you use a small dish of coins of various sizes. The task is for each team member in sequence to stack coins in order of size. You will determine whether they need to be in ascending or descending order (or may include stacking them according to a pattern and creating a mini-tower of coins. The more complex the pattern, the higher the cognitive load. Consider creating simple cards that list coins in various order, and have team members draw a card(s) to determine their task. Each team member must accomplish this task individually before the team’s task is complete.

Debrief Questions

  1. What went well?
  2. What struggles presented themselves for the team members? For the team as a whole?
  3. What is the best way for team members support one another in times of stress?
  4. How effective is it for team members to encourage one another on your team?
  5. Some teams formulate “agreements” about expectations when working together as a team. What are the formal or informal agreements under which your team functions? List them to clarify expectations across the team.

Clinical Application

These are suggestions for topics you may wish to debrief:

  1. Communication
  2. Mutual Support/ Supporting team members
  3. Coaching/Encouragement skills
  4. Situation Monitoring/ Big picture thinking
  5. Collaboration Team agreements/values/rules


Lesson

Blind Trust

Sometimes team members are working at a disadvantage, such as lack of knowledge or experience, anxiety, or distractions. Team members must support that person to success. In this version, one or more team members have been blindfolded and they require help to get through the task. You can increase difficulty and challenge in this task by utilizing colored pieces (such as M&Ms) that feel the same to the blindfolded participant. Sighted participants must help them find the correct pieces to complete the task.

Debrief Questions

  1. Sighted players: How did team members encourage you (if at all) to complete your required part of the challenge?
  2. How did players who were blindfolded experience being totally dependent on other players for directions?
  3. What should teams do when they realize that one or more members may be struggling?
  4. On your team, are there more helpful and less helpful ways to communicate with struggling team members? What are they?


Lesson

Straw Towers

Utilizing materials provided to them, such as drinking straws or coffee stirrers with an 8” piece of tape (masking or transparent), and a small piece of soft candy, gum, or a grape, the task within the allotted time is to construct the tallest tower possible, standing independently of other supports. It must have the candy, gum, or grape at its highest point. This may be competitive between/among teams, or may be a single team against a timer. For the latter, you will want to set a standard for success, such as height.

Debrief Questions

  1. What kinds of communication strategies were used?
  2. How did you determine leadership in the design of your tower?
  3. If your design was not utilized, how did it feel to make a suggestion that did not end up in the final design?
  4. In your work, what are the complex tasks that require team members to collaborate to reach a solution? What are the barriers you experience in those kinds of events?

Clinical Application

Suggestions for topics to debrief:

  1. Leadership
  2. Communication
  3. Collaboration
  4. Mutual Support
  5. Respect
  6. Civility
  7. Valuing the ideas of others

Summary

Team training activities do not require a large budget and can be done in just a few minutes, such as in conjunction with a team meeting. These challenge activities are broad metaphors for how teams work, and can be used to raise team member skills and awareness.

Contact

For more information about how to utilize games, low-fidelity simulation, and interactive learning to teach concepts of teamwork and collaboration, contact Better.Teams@rosalindfranklin.edu